https://gitlab.synchro.net/main/sbbs/-/commit/9836004af808f03cc1a213e4
Modified Files:
xtrn/syncdoom/README.md syncdoom.example.ini
Log Message:
syncdoom: document WAD compatibility for sysops
Add a "WAD compatibility" note where sysops actually pick WADs -- the top
of the [wads] section in syncdoom.example.ini and the wads/ bullet in the
xtrn README. Covers: vanilla / limit-removing only (Chocolate Doom engine,
so Boom/MBF21/(G)ZDoom-only maps and patches won't run -- a GZDoom mod like MyHouse plays only its vanilla decoy map), the known-good IWAD list, and the multiplayer rule that every player in a lockstep match runs the same WAD set.
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com>
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